

A glint speed slider that adjusts how fast the visual glint shimmers across enchanted items has been added to the Accessibility Settings.

A glint strength slider that adjusts how transparent the visual glint is on enchanted items has been added to the Accessibility Settings.Text-to-speech no longer gets stuck on reading accessibility tab while the user switches between different tabs.Text-to-speech no longer reads previously selected items after moving to new one.Whilst this is available to everyone in Preview/Beta, you can use the old screen by going to Settings, then Video, and turn off the 'New "You Died" Screen (Experimental)' option. Enable the toggle to continue to test out the feature.Ī new screen will be displayed once you die in Minecraft. The ability to sneak under 1.5 block gaps is now behind the Short Sneak toggle.Camels now stop dashing when entering a rideable entity.Additionally, blocks that were previously not emitting particles when destroyed by pistons now do!.

An issue that caused the item inside Suspicious Sand to flicker while brushing has been fixed.Suspicious Sand now emits particles when broken by Pistons.Suspicious Sand now turns into regular Sand after it's been destroyed with a Brush.Suspicious Sand now connects to Fence blocks.Suspicious Sand is no longer waterloggable.Added a slight cooldown for particles and sounds when using the Brush.Breaking animations now work when holding a Brush in third person view.The Brush recipe has been changed to use a Feather, Copper Ingot, and a Stick.The archer Pottery Shard texture has been updated.The Decorated Pot particle is now based on the default Decorated Pot side texture.The Base recipe for the Decorated Pot now shows up in the Survival recipe book.The Decorated Pot is not stackable in your Inventory.The Decorated Pot no longer provides support for blocks wanting to attach to its side faces.With this new block model they have prevented that and the pot looks a little bit more complex! However, they'va had some Z-fighting issues which means that 2 objects are in the same exact position and this causes flickering.

